Recover the elder scroll where is it




















You'll need to make a short jump down to proceed, where you will land near the body of Yag gra-Gortwog. To the southeast is another slope leading down, where you will find the first Falmer enemy. Stay on the path and kill any Falmer that get in your way. You will reach a platform with a door and a broken pipe spitting out fire. Open the door to leave the huge chamber for now and proceed forward towards an alchemy lab and several Falmer emerging from their tents.

Dodge the flames coming from the pipes and head south until you reach a junction. The stairs to the east lead to a small room with some ingredients, while the path south will lead you to the next room.

In this room, the elevator on the other side of the barred doorway leads back to the previous zone, Alftand Glacial Ruins, so at this point it is possible to return to the outside world and stock up on supplies. Otherwise, skip the elevator ride and locate Sulla Trebatius's Pack.

You will also find a table holding the dead body of Valie and another with an array of rare ingredients, including a small pearl , one of only two samples in Skyrim. Find the path to the northeast and open the door. You will find yourself back in the huge central chamber, where you can continue your descent. There are three Falmer and a frostbite spider at the bottom of the chamber; dispose of them and locate the door to the north and enter.

The next area contains a tripwire , which triggers a claw trap. Avoid the tripwire and the trap and continue into Alftand Cathedral. Alftand Cathedral is the last zone of Alftand, and the smallest as well.

Upon entering, take a right turn and dodge the three pressure plates , all of which will trigger a slicer from the ceiling. Fight a single Falmer enemy and open the door to another huge chamber, where you will find more Falmer. Dispose of them, take a moment to explore the room for lots of chests and loot, then head up the stairs next to the entrance and pull the lever.

This lowers the spikes blocking the gate to the west, but approach the area carefully as you will awaken a dwarven centurion. After the battle, loot the centurion for the Key to Alftand Lift and head up the stairs. Open the gate where you will witness the last two survivors of the failed expedition, Sulla Trebatius and Umana , having a conversation revealing Sulla's true intentions:. Umana : "Sulla look, the passage is open, wait Blackreach was to be my discovery! Hasn't there been enough death?

Just waiting for me to turn my back. So you can have all the glory for yourself! Sulla and Umana will then proceed to fight each other; keep your distance until one is victorious usually Umana. The other will then turn against you. Dispose of them and investigate Umana's body for the unique shield Targe of the Blooded. Turn your attention towards the Dwarven Mechanism in the center of the room. Activate it, and the Attunement Sphere will do the rest, revealing a staircase leading downward.

You can return to the outside world from here by using your newly acquired key on the gate to the southwest. This will also provide a useful shortcut for later visits make sure to open the gate at the top of the elevator. From here, head down the stairs and prepare yourself for Blackreach. Finally, you will be in Blackreach, a vast, beautiful, eerie, and dangerous underground cavern that will take time to traverse completely.

Dwarven automatons and Falmer continue to be common enemies, and you may encounter chaurus and giants as well.

Blackreach can be overwhelming and quite difficult to navigate, especially since your in-game map will only ever allow you to see a portion of the cavern.

Additionally, it is loaded with distractions, so stay on the path for now and keep your eye on the prize: the Elder Scroll.

The fastest route from Alftand to the Tower of Mzark is the road to the left, immediately out of the Alftand Cathedral. Continue along the road in a southeastern direction and fight a dwarven sphere and a Falmer. When you come to the first junction, make a right and head southwest along that road and fight more chaurus and another Falmer.

As you travel underneath a bridge, a Falmer will shoot arrows at you from above, but just move forward and stay on the path. Fight two chaurus and continue on until the path turns in a western direction, across a bridge.

When you cross the bridge, the Tower of Mzark will be visible to the southwest, and the trail will lead you right to the entrance.

Once you have entered the Tower of Mzark, investigate the first room for some minor loot. The Smithing skill book The Armorer's Challenge is located in the west facing corner of the room to the right of the doorway on the far wall. Proceed through the door and behold a Dwemer contraption that would make even Septimus Signus proud: a giant sphere with various lenses fills the entire first floor of the room. The second floor sits on the upper part of the sphere and, hanging from the ceiling, a series of lenses conceal a container.

If you investigate the surrounding area, you will find the skeletal remains of Drokt. His journal will inform you how he became obsessed with the Oculory, and he seemingly died without managing to align it correctly. The journal also contains a tip on how to solve the puzzle: "The light through the knowledge through the machine rests on the cube. To focus the knowledge away and inside without harm. Place the lexicon into their contraption and focus the knowings into it. With these two tips in mind, head up the last slope, where you will find four buttons and a Lexicon Receptacle.

Place the Blank Lexicon in the receptacle and watch the ceiling of the room open, shining light onto the container beneath. This also activates the two buttons on the right. To focus the lenses on the floor, place yourself so you can see the Lexicon and the central floor.

Activate the button on the second pedestal from the right four times in a row and the Lexicon will open. This also activates one of the buttons to the left. Press the second button from the left twice and the lenses in the ceiling will change position, allowing the light shining through the container to hit the corresponding lenses on the floor, thus filling the Lexicon with knowledge.

The last button to the left will now be active, so push it once and the upper lenses will move aside, making room for the container to be lowered down from the ceiling. Once it has reached the floor, it will open and reveal the legendary Elder Scroll Dragon , the very source of the elder knowledge, yours for the taking. Remember to pick up the inscribed Runed Lexicon from the receptacle, then claim the Elder Scroll. This ends the quest and starts the next one, Alduin's Bane.

One achievement is unlocked when you complete this quest:. Jump to: navigation , search. Any text displayed in angle brackets e. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done. Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order.

Some stages may therefore repeat objectives seen in other stages. If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. This quest may be completed simultaneously with the quest Discerning the Transmundane on one playthrough. After questioning either Esbern or Arngeir , you are led to the College of Winterhold. From this point, Discerning the Transmundane intersects with Elder Knowledge.

You will need to find Septimus Signus in order to find out more about the Elder Scroll. Just set the quest as active then head to the marked location in the map to find Septimus Signus's Outpost. Both enemy types are weak to Fire, Spark, and reasonably skilled weapons.

There are several chests of varying difficulty the highest being Master throughout the Alfland Dwemer Ruins. This area should introduce the player to the Falmer GloomLurker and the Falmer Skulker unless you do some side quests. Battle and defeat the Dwarven Centurion. Open the gate at the altar on the pedastal adjacent the gate with the Key taken from Dwarven Centurion.

This opens to an area filled with neon glowing mushrooms. In the small village there are several Falmer stalkers, servants, and archers. Put the Lexicon in the slot to the right and press the button at the far right.

Urag gro-Shub the librarian will give you two books to read on the subject and this will lead to Septimus Signus an expert on Elder Scrolls and the quest Discerning the Transmundane during which the scroll is finally found. Skyrim Wiki Explore. Main Page All Pages. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account?

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