Tartaglia The eleventh harbinger of the Fatui is back for a re-run. Tartaglia—or Childe—will be available in Genshin Impact 2. We don't know who the four-stars accompanying him are, but if you want this five-star Hydro character, that'll be the best time. As mentioned, she'll appear alongside Thoma in the Moment of Bloom banner, but we don't know who the other two four-stars on that banner will be yet.
In time for Halloween, we've got the spooky, fog-shrouded island of Tsurumi. This is the last island region of Inazuma to be added to the game, and it'll serve as the location for Genshin Impact 2. This will see us descend into a Spiral Abyss-esque dungeon, and involves Xinyan and Tartaglia. We know Tsurumi has a new kind of treasure chest for furnishing blueprints, called the Remarkable Chest, and it'll be home to the new Rifthound Whelp monsters. The main new event is Labyrinth Warriors , which sees us fight through a five-floor multi-roomed dungeon known as the Mystic Onmyou Chamber, alongside a paper Samurai called Shiki-Taishou.
Similar to Spiral Abyss, you'll need to select two teams—one primary and one support—as well as Shikifuda, which act as the floor-based buffs you'd usually choose in the Abyss. Also, the level copy exploits from GD World now has 2.
He also confirms that there will be new monsters in 2. He also says that he will probably add a custom art system in the next update after 2. Playing around with code for challenge mode : " 12th February: RobTop released the fifth teaser which hints the soundtrack for the new level.
The teaser depicts a bucket with a Swedish flag in it and the words "I know". On the right, the teaser shows a planet-like symbol along with two other symbols. Based on this, it is assumed that the song is Hinkik - Explorers. Don't get any ideas" and that there will "hopefully be an alpha version of challenge mode in 2. We will see : " He also mentions that he is currently programming lots of fun stuff.
He says that challenge mode "can be multiple players, random level, x attempts, lots of settings", also saying that there will be more chests to open in the Treasure Room in 2. RobTop also says " DrFox - if I get challenge mode working it will be huge tbh" and that he will probably remove the Force Smooth Fix option.
He also says that Challenge Mode is the same as Multiplayer Mode. Now I have a lobby that friends can join etc. RobTop also mentions that elder mods can pick a custom comment text color in 2. RobTop also says that he has added extra steps to stop users from faking account names, and also changed the way the user search system works. Finally, he says, "Not sure what I am most excited for.
All the new stuff will be big for GD tbh. He also says "Working on lots of stuff, today I was drawing icons He also says that the scale trigger will not be in 2.
So you can skip boring parts and go to the drop! Too much lag" and "With the song trigger you can place it where you want, and enter milliseconds to skip the song to". This trigger is expected to be used for better sync with the level song. The first trigger turned out to be a 'no jump' trigger, which stops players from jumping when holding unless they stop holding then hold again. Regardless, he agrees to do his best to release it as soon as possible.
Some other features he brings up include a revamped scale system, which consists of a scale trigger and the potential option to make an object's size smaller than the current minimum. Additionally, he brings up the possibility of hiring others to help him work on future updates after 2. He also explains why the update is taking as long as it is, saying that "it grew too big" and that "some features take way longer than expected".
He agrees that updates after 2. He also reassures that he is "working non stop on the update". In addition, he says that the maximum number of groups in 2. He jokingly considers adding a "Why did you do this" rating that takes away 1CP. He also comments that 2. In addition, he explains that the timewarp trigger can decrease the game's speed down to 0.
He is planning to implement a trigger that hides the ground as well as a gradient ground. He says that the latter could be made into a plain ground if color 1 and color 2 are chosen to be the same. However, he clarifies that level comments will not do this. In the video, an FPS counter can be found in the top-left corner, which could be evidence of an FPS option in update 2.
Also, a new object section and the existence of 27 new objects in the animated objects section were revealed. RobTop makes on the same day the platformer mode video public and updates its description, officially referring to the mode by that name. He also clarifies it as a separate mode distinct from normal levels.
The timewarp trigger demonstration video was also made public for a while before being unlisted again. He says that they also won't be released at the same time. The reason for the change is because RobTop did not like the idea of using hacks for bypassing the object limit. Infinite object levels will have a warning like the object warning. He also said that there is a new icon for exceeding objects in a level.
This was made to let players know that the level is loading, not lagging. There is no loading screen for the editor yet. Humorously, he also states that he might only release 2. The game has now the same mechanics regardless of FPS. He will fix the leaderboards. Geometry Dash is better optimized in 2.
It can change a group of objects in different dimensions so that they can be stretched in a variety of ways. He also shows the scale trigger, which can change the dimensions of an object in-level. The new system could potentially include rotating, too, which wasn't shown in the preview, and therefore might not be accurate. There is a new block tab, most likely for all new pixel art blocks. There's also a "create loop" tool that automatically builds spawn triggers, which causes the selected triggers to loop.
When he edits the move trigger, it's also seen that widely requested features, "Lock to camera X" and "Lock to camera Y" have been added. The pause menu also shows new "Slow" and "Normal" buttons, as well as an "Info" checkbox. From the video it can be concluded that there will be new triggers in Update 2. He says he will add "cartoony" and pixel art and it will be more vector-ish.
On the same day he says that new sneak peeks will be coming. Lastly, he posted a picture showcasing new pixel art blocks. These were confirmed to be actual new blocks, and not custom pixel art. He responds to a request for a dark blue jump ring, which would act identically to a green jump ring but with a weaker boost, questioning whether adding more jump rings would make gameplay more confusing.
Hours later, he confirms that 2. He also revealed a new block called the "Force Block" that pushes players with the selected amount of force in the y-axis in normal mode, and any direction in platformer mode. He states that the player can create "windy" areas in normal mode levels that push the player up or down. He also said that rotating objects have a new option called "Smooth" which disables optimization.
This makes rotation look smoother, as in 2. He said that the robot game mode high jump bug is fixed in 2. He later considered adding a "cancel" button when loading levels, if the loading takes too long. He also explained that the unlisted levels "fix" is temporary and that the uploader can select if unlisted levels can be found by everyone or just friends in 2.
Challenge mode will be improved in a separate update. Unlisted levels will no longer require verification. He also said that he is working on allowing teleportation portals to work on the x-axis, and is focusing on working out errors with music sync in the development of this feature.
There he confirmed that nothing new is being added anymore and that he is cleaning and polishing the update. He further talked about the idea of 2. These options disable an object's hitbox and allows previously non-rotatable objects to have the ability to rotate.
RobTop said he will change the max digits for songID to be 7. He mentioned that the friends limit has been increased to He said that he is working on making slopes make the player slide down over a certain angle in Platformer mode, due to the ability of skewing and resizing slopes. He also mentioned 2 new triggers that were needed for platformer mode: Pause and Resume.
GD Moderator mbed suggested RobTop a trigger idea. This trigger would do nothing except spin the player degrees in the ship gamemode, which was an old bug.
It is not certain if this will be added as RobTop stated "maybe as an unlockable" followed with an "xD". Discord user NeKit suggested an idea for a trigger which would compare two itemIDs. He stated that he will add this. RobTop revealed that he has made around or so new pixel art pieces, which can be scaled up without becoming blurry.
He also revealed that there are around 30 new animated objects. These objects animation start can be controlled by the creator. Other info about this "map" wasn't given.
He stated that a few new fonts are added in 2. Viprin announced on his Twitter that the 2. Viprin also hopes that 2. Along the tracks there is one mysteriously named "2. The nature of the track suggests that the release date for 2. He also explicitly stated that "2. Considering Npesta has explicitly stated his goal of beating Kenos before the release of 2.
Friendly Fire is now disabled. This is exploratory and subject to change. We will be closely evaluating this and want your feedback! Players will now immediately aim their weapon upon landing on the ground if they press and hold the aim button while in the air. Adjusted how ammo crates drop ammo so that they don't overlap the ammo box itself. Fixed a few issues which caused supply drops to pass through player built structures. Fixed an issue which caused a trap to deal no damage if a ramp or roof is placed in front of the trap.
Fixed an issue that allowed players to see through the smoke grenade effect while scoped. You can now move forward and backward while gliding when facing straight up and down. Fixed an issue which caused the glider to sometimes deploy sideways after using a launchpad.
It will now look like you are actually underwater, and you can no longer see for an infinite distance. Additional flexibility has been added to the store. This allows us to display more featured and daily items in the future. You cannot switch to another spectated player until the load completes. When selecting "Report Player" the "Name" field will no longer auto-fill the the player's own name. Fixed an issue that made the voice chat icon appear to be active if the player disabled their voice chat while it was active.
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